Sample Characters

18 ready-made characters, one for every subclass, gathered into four parties that are ready to play.

Using These Characters

Every character here is built by the Daggerheart 1.0 creation and level-up rules (see Character Creation), checked against the official System Reference Document. Take a whole party for a one-shot, pick one as a pre-made character, or read them as worked examples of how a class and subclass become a character. Rename anyone you like: the numbers still work.

All nine classes appear twice, once with each subclass, and every one of the 18 ancestries appears once. Each party mixes different classes, as a table usually does. The guide's own characters are here too, with every detail the guide gives them: Marcus the Reluctant Guardian from Character Creation, and Wren the Ranger from the solo Example of Play.

How they were built

Load them into your sheets. All 18 characters on this page can go straight into the Character Sheets: press Load sample characters there, or download the sample sheet file and use Import. Each sheet has the traits, Evasion, Armor Score and Proficiency, the HP and Stress tracks at the right size (the sheet works out the thresholds and Armor Slots itself), 2 Hope marked, the weapons and armor, the class, subclass, ancestry and community features, Experiences, domain cards and inventory. Connections hold the party's premise and roster, and Notes record every creation choice, each level's advancements and anything left to the GM. Loading replaces any saved sheet with the same name and leaves your other sheets alone.

Each card shows:

The Greenway Company

5 adventurers, level 1. Caravan guards and road-wardens on the forest road between the river towns. A courier has turned up dead in the ferns and the merchant Osric the Trader hasn't come back from a routine run, so the trade houses have hired all five to find what is hunting the road. Built around the guide's Wren and Marcus.

The Lamplight Charter

5 adventurers, level 1. A scholars' charter pays them to open and map the flooded archive under a ruined observatory before rival treasure-hunters strip it bare. Pell keeps the records, Brannoc keeps the oaths and everyone else keeps Pell alive.

The Wreckwatch

4 adventurers, level 1. In a fog-bound harbor town, ships keep running onto a reef that wasn't there last season. Hallam lost his brother in the first wreck; the others have their own reasons to find whoever is luring the ships in.

The Ember Watch

4 adventurers, level 3. Two milestones in: wardens of a mountain pass where something keeps lighting the old beacon towers. They have cleared two towers and picked up a little tier-2 gear on the way.